The realms / Field guide 03

Four doors.
Choose carefully.

Instanced, highly lethal environments designed to test party coordination, preparation, and the strength of the build you chose to bring.

4 players max

Party up or go alone at your own peril.

3 lives each

Die three times and you spectate the rest.

Items stay safe

Keep inventory remains active inside the realms.
Soul Knight's Citadel
Normal

Soul Knight's Citadel

An ancient fortress haunted by spectral knights. A first proving ground for parties learning to trust their preparation.

Notable rewardLand mount4 player max
Forgotten Kingdom
Normal

Forgotten Kingdom

A ruined civilization overrun by old magic. The way forward is hidden in puzzles, relics, and an illusionary king.

Notable rewardAncient relics4 player max
Runic Isle
Hard

Runic Isle

A floating island charged with unstable arcane energy. The creatures here do not give you time to settle into a pattern.

Notable rewardNetherite tier4 player max
Null Abyss
Hard

Null Abyss

The void dimension. Reality fractures around you, and only the most prepared parties will make the return journey.

Notable rewardFlying mount4 player max
Cost of entry

Every dungeon is free to enter. Your only cost is preparation, and the only reliable way to prepare is to learn what waits on the other side.