The realms / Field guide 03
Four doors.
Choose carefully.
Instanced, highly lethal environments designed to test party coordination, preparation, and the strength of the build you chose to bring.
4 players max
3 lives each
Items stay safe

Soul Knight's Citadel
An ancient fortress haunted by spectral knights. A first proving ground for parties learning to trust their preparation.

Forgotten Kingdom
A ruined civilization overrun by old magic. The way forward is hidden in puzzles, relics, and an illusionary king.

Runic Isle
A floating island charged with unstable arcane energy. The creatures here do not give you time to settle into a pattern.

Null Abyss
The void dimension. Reality fractures around you, and only the most prepared parties will make the return journey.
Every dungeon is free to enter. Your only cost is preparation, and the only reliable way to prepare is to learn what waits on the other side.