SECTION 08 // THE WORLD & SPAWN SANCTUARY

Midgarde Hub Capital

Midgarde is the grand capital city, central sanctuary, and spawn world of the Keyfall network. Designed as a safe zone, Midgarde serves as the primary commerce hub where players socialize, create shops, barter for end-game gear, refine items, and assemble parties for dungeons.

The Capital of All Progression

Because Diamond and Netherite gear cannot be crafted via traditional crafting tables, visiting the merchants residing in Midgarde is mandatory to advance your power.

MERCHANT DIRECTORY

How to Leave Midgarde (Start Playing)

When you first join the server, you will spawn inside the Midgarde Church. Midgarde is a protected, non-building zone. To start gathering resources and building your base:

  1. Exit the front doors of the Midgarde Church.
  2. Turn right and follow the stone pathway down to the docks.
  3. Locate the docked ship and talk to The Captain NPC:
  4. Right-click The Captain to open the server travel menu and choose your survival realm.

Capital City Districts

1. Blacksmith Forge District

Home to the Refinery, Ascension, and Reconditioning Blacksmiths, as well as the Card Sockets team. Located near the central plaza.

2. Trade & Bartering Plaza

Contains the Diamond & Netherite merchants, along with profession buyers for raw ores, crops, logs, and mob loot.

3. Midgarde Cathedral (Card Church)

Spawns new arrivals and houses the Card Scrap Merchant, Card Crate Key Merchant, and the Mob Card Crate.

4. Capital Port & Outer Walls

Houses The Captain NPC at the docks, the Consumable Merchant outside the city walls, and the Soulbind NPC on the battlements.

SANCTUARY ZONE PROTECTIONS

Midgarde is protected by global sanctuary rules. Block breaking, base building, and non-consensual PvP are disabled across all city grounds.